Year: 2013

  • Rise of the Plain Text Editors

    The recent rise in popularity of plain-text and markup-shorthand editors has been an interesting and, to me, somewhat surprising phenomenon. As a software engineer, I’ve always felt right at home taking notes in plain-text form (I’m by now quite used to my wife shaking her head incredulously when she notices me jotting notes down in TextMate instead of Word), but I wouldn’t have expected the practice to gain momentum in the broader computer-user mainstream the way that it has.

    I think a combination of several factors accounts for it — including:

    • HTML being a somewhat verbose markup language
    • a desire to avoid the tempting distractions of text styling and reclaim focus on our content
    • lack of advanced styled text editing support on the immensely popular iPad and iPhone, where people are spending more and more of their time
    • frustration with word processing apps that try to be “too smart” about auto-styling content
    • aversion to entrusting our work to proprietary file formats

    The new generation of plain-text and markup-shorthand apps includes many that are delightful in their clever inventiveness and UI styling, and there are absolutely times when plain text, or a simple and convenient shorthand based on plain text, is what one wants. I’ve used, enjoyed, and recommended Markdown for years (having TrunkNotes on my iPad and iPhone has made it especially valuable to me), and I’ve benefitted greatly from the elegant solution it offers. Yet I can’t help but wonder whether the resurgence of interest in plain text editors also points, in part, to a failing. Why aren’t tools for conveniently writing sophisticated, modern HTML in its native form more common? Why are we still writing HTML by hand, or writing things other than HTML to get an HTML result, in cases where the content being written is primarily styled text? And where are the tools to support us in developing, and consistently applying, our own semantic styling conventions?

    These questions have been the driving motivation behind TypeMetal. I believed it was possible to do better — to elevate HTML to a more fully supported, first-class editable data type on OS X, by providing an adept, Mac-native editing experience that gains pliability without sacrificing power. Just as a 3D modeling app is a far better tool for building and editing 3D models than a plain-text editor, we ought to have the option of specialized apps to support us in producing HTML with greater ease and agility. For those who want to embrace modern best practices and produce first-rate, CSS-ready HTML, I believe TypeMetal is a great way to go, and I look forward to making it even better.

  • TypeMetal’s Approach

    Most HTML editing apps can be grouped into one of two basic design camps:

    • Source Code Editors, that present raw HTML source code for users to edit. The best of these provide syntax-coloring, completion, snippets, templates, project management, and other genuinely handy assistive features, but ultimately they leave page authors to wrestle directly with HTML syntax — which isn’t rocket science, but can be a needless distraction from the substance of the content you’re sitting down to write. In a source code editor, previewing a rendered page as site visitors will see it typically happens side-by-side, in a separate view or window from where the actual writing and editing is done. You’re writing markup over here, but you’re shown what the result will look like over there.
    • Layout-Focused WYSIWYG Editors, that present a canvas where users can position text boxes, media, etc. wherever they want, using whatever fonts and other styling they wish, with the app then generating whatever HTML, CSS, and supporting images are necessary to make a published page look the way the user requested.

    Each has its place. The former will probably always be where a certain amount of nuts-and-bolts HTML development is done — particularly template development, and work that involves scripting. The latter can be of great help to users who just want to get pages of content up, without having to learn even a bit of HTML, but in worst-case scenarios the challenge that’s posed to such apps can produce bloated and overly complex code.

    My chief design goal for TypeMetal has been to strike a useful balance in the under-explored territory in between. I wanted to be able to write and edit content with the intuitive ease of a conventional word processing UI, while having my cake too and producing elegant, minimal, standards-compliant HTML that conforms exactly to the element usage conventions I want.

    The point of this approach is not that “HTML is hard” — by design, TypeMetal empowers you to get as technical as you want with your content, and you’ll absolutely benefit from, and be rewarded for applying, knowledge of HTML’s element set when you do so. The point is that sometimes it’s helpful to have the mechanics of HTML fade into the background for a bit, so you can put your focus on the ideas you’re expressing. When I write using TypeMetal, as I’m doing right now, I still think about the HTML elements and CSS-triggering “class” names I can choose from, and which are most appropriate to apply for the context I’m in, but the thought is in the background — a fleeting, select-and-apply step that I get into and out of more quickly than I can when hand-assembling HTML. This puts me back in my train of thought while I still have it, instead of luring me into HTML’s abundant opportunities for becoming distracted by the mechanics. (“Should I put this element tag on a new line? Indented? How many spaces should I put here?” And on and on…)

    I wrote TypeMetal with a deep appreciation of, and the goal of producing, elegant, well-crafted HTML that will meet users’ highest standards. There are worthwhile rewards of styling flexibility, semantic expressiveness, and pleasing conciseness to be had, for those who go to the effort to craft lean, modern, streamlined HTML, and I wanted to empower myself and others to obtain those rewards with greater ease than ever before. TypeMetal is a highly technical HTML-building app when you want it to be, but also lets you treat it as a simple, distraction-free notepad when that’s what you want. To me, this strikes a novel and very useful balance that I’ve long been looking for. I hope others will delight in using TypeMetal and find that it fills an unmet need for them too.

  • Introducing TypeMetal

    I’m delighted to announce the release of Coherence Labs’ very first app — a groundbreaking HTML editor for the Mac called TypeMetal, that’s now available on the Mac App Store.

    TypeMetal Application Icon

    At TypeMetal’s core is an innovative new editing engine, a year and a half in the making. Built atop WebKit’s heavily field-tested parsing, layout, and rendering foundation, TypeMetal’s editing functionality provides a suite of precise, fully undoable operations designed to work intuitively and give you full control down to the last element and character. Most remarkable of all, TypeMetal provides this degree of control while you work with fully rendered pages, not with HTML markup.

    Developing TypeMetal has been a labor of love — a much-enjoyed challenge of building an app that I couldn’t wait to use myself — and I’m thrilled to finally be able to release it to the world for others to use and enjoy.

    In addition to the summary and 60-second intro video on the product page, you can browse TypeMetal’s entire User Guide — the same in-app Help that comes with TypeMetal — online. One of the best parts of this project has been getting to write TypeMetal’s User Guide … using TypeMetal!

    Now that the wraps are off, I’ll be posting here more often — offering tips and bits of conceptual background that will help you get to know TypeMetal and its capabilities, and learn how to leverage them to greatest advantage. I’ve also added a public support forum to the site. It’s the place to go to get questions answered, report surprises, and send us feedback. And for quick questions, you can also reach us on Twitter @CoherenceLabs.

    I truly hope TypeMetal will delight people. I’ll be spending the next few weeks making sure its pioneering first users are happy with their purchase and any serious issues that arise get resolved quickly. From there out, I have many more great improvements in mind for the future. I am absolutely dedicated to making TypeMetal the best it can be, and an app people enjoy using. Stay tuned to our RSS feed — there’s more to come soon!

  • TypeMetal’s Icons

    Among TypeMetal’s many noteworthy features, I’m especially proud of one of the most visible — its stunningly beautiful app and snippet set icons, which were designed by the extraordinarily talented artists at Ramotion.

    For TypeMetal’s app icon, I wanted to clearly convey its identity as an HTML editor, and more broadly as a writing tool, while also making clear that TypeMetal was designed for the Mac from the ground up. I’m delighted by the way the end result achieves that with elegant simplicity, while looking right at home on OS X.

    TypeMetal Application Icon

    Snippet sets are a key feature of TypeMetal, and I wanted them to get first-class treatment too. The icon for this file type needed to convey a sense of fun as well as utility. I wanted to give the feeling of a kit of parts from which to build things — something one would find a bit of delight in downloading, opening, exploring, and using to make neat stuff. The box-of-brackets metaphor that Ramotion came up with does so beautifully.

    TypeMetal Snippet Set Icon

    You can find Ramotion on Dribbble and on Twitter. Thanks, guys, for the truly amazing work you’ve done for TypeMetal!

  • From “If” to “When”

    There’s something very satisfying and reassuring about tackling a project’s hardest technical challenges early on. Sticking to that strategy through 15 months of intensive design, research, and development has certainly paid off with the brand new app I’ve been working on. There’s more to do to complete the project, but with the concept proved and the fundamental implementation hurdles passed, from here out it’s largely a matter of detail work — refining the user experience, and fleshing out the more straightforward missing bits.

    I truly can’t wait to take the lid off this thing, be able to talk about it, and — most importantly — get it into the hands of people who I know will enjoy using it. Seeing it really start to take shape and come together into the app I had aspired to create is immensely rewarding, and a gratifying validation of the need I observed that needed filling. When you reach this point in a project, you know it’s no longer a matter of if, but when — and that means everything.

    Stay tuned to our Twitter and RSS feeds for the latest news. There’s more to come soon!